# 3 In Depth Component Reference

- [3.0 Settings](/3-in-depth-component-reference/3.0-settings.md)
- [3.0.1 License](/3-in-depth-component-reference/3.0-settings/3.0.2-license.md)
- [3.1 Model](/3-in-depth-component-reference/3.1-model.md)
- [3.1.1 Assemble Model](/3-in-depth-component-reference/3.1-model/3.1.1-assemble-model.md)
- [3.1.2 Disassemble Model](/3-in-depth-component-reference/3.1-model/3.1.2-disassemble-model.md)
- [3.1.3: Modify Model](/3-in-depth-component-reference/3.1-model/3.1.3-modify-model.md)
- [3.1.4: Connected Parts](/3-in-depth-component-reference/3.1-model/3.1.4-connected-parts.md)
- [3.1.5: Activate Element](/3-in-depth-component-reference/3.1-model/3.1.5-activate-element.md)
- [3.1.6 Create Linear Element](/3-in-depth-component-reference/3.1-model/3.1.6-create-linear-element.md)
- [3.1.6.1 Line to Beam](/3-in-depth-component-reference/3.1-model/3.1.6-create-linear-element/3.1.6-line-to-beam.md)
- [3.1.6.2 Line to Truss](/3-in-depth-component-reference/3.1-model/3.1.6-create-linear-element/3.1.6-line-to-beam-1.md)
- [3.1.6.3 Connectivity to Beam](/3-in-depth-component-reference/3.1-model/3.1.6-create-linear-element/3.1.7-connectivity-to-beam.md)
- [3.1.6.4: Index to Beam](/3-in-depth-component-reference/3.1-model/3.1.6-create-linear-element/3.1.8-index-to-beam.md)
- [3.1.7 Create Surface Element](/3-in-depth-component-reference/3.1-model/3.1.7-create-surface-element.md)
- [3.1.7.1: Mesh to Shell](/3-in-depth-component-reference/3.1-model/3.1.7-create-surface-element/3.1.9-mesh-to-shell.md)
- [3.1.7.2: Mesh to Membrane](/3-in-depth-component-reference/3.1-model/3.1.7-create-surface-element/3.1.7.2-mesh-to-membrane.md)
- [3.1.8: Modify Element](/3-in-depth-component-reference/3.1-model/3.1.10-modify-element.md)
- [3.1.9: Point-Mass](/3-in-depth-component-reference/3.1-model/3.1.11-point-mass.md)
- [3.1.10: Disassemble Element](/3-in-depth-component-reference/3.1-model/3.1.12-disassemble-element.md)
- [3.1.11: Make Element-Set](/3-in-depth-component-reference/3.1-model/3.1.13-make-beam-set.md)
- [3.1.12: Orientate Element](/3-in-depth-component-reference/3.1-model/3.1.14-orientate-element.md)
- [3.1.13: Dispatch Elements](/3-in-depth-component-reference/3.1-model/3.1.15-select-beam.md)
- [3.1.14: Select Elements](/3-in-depth-component-reference/3.1-model/3.1.16-select-elements.md)
- [3.1.15: Support](/3-in-depth-component-reference/3.1-model/3.1.16-support.md)
- [3.1.16: Support Agent](/3-in-depth-component-reference/3.1-model/3.1.16-support-agent.md)
- [3.1.17: Disassemble Support](/3-in-depth-component-reference/3.1-model/3.1.17-disassemble-support.md)
- [3.2: Load](/3-in-depth-component-reference/3.2-load.md)
- [3.2.1: General Loads](/3-in-depth-component-reference/3.2-load/3.2.1-loads.md)
- [3.2.2: Beam Loads](/3-in-depth-component-reference/3.2-load/3.2.2-beam-loads.md)
- [3.2.3: Disassemble Mesh Load](/3-in-depth-component-reference/3.2-load/3.2.2-disassemble-mesh-load.md)
- [3.2.4 Load-Case-Combinations](/3-in-depth-component-reference/3.2-load/3.2.4-load-case-combinations.md)
- [3.2.5.1 Load-Case-Combinator](/3-in-depth-component-reference/3.2-load/3.2.4-load-case-combinations/3.2.5.1-load-case-combinator.md)
- [3.2.5.2 Disassemble Load-Case-Combinaton](/3-in-depth-component-reference/3.2-load/3.2.4-load-case-combinations/3.2.5.2-disassemble-load-case-combinaton.md)
- [3.2.5.3 Load-Case-Combination Settings](/3-in-depth-component-reference/3.2-load/3.2.4-load-case-combinations/3.2.5.3-load-case-combination-settings.md)
- [3.2.5.4 Load-Case Properties](/3-in-depth-component-reference/3.2-load/3.2.4-load-case-combinations/3.2.5.4-load-case-properties.md)
- [3.3: Cross Section](/3-in-depth-component-reference/3.3-cross-section.md)
- [3.3.1: Beam Cross Sections](/3-in-depth-component-reference/3.3-cross-section/3.3.1-beam-cross-sections.md)
- [3.3.2: Shell Cross Sections](/3-in-depth-component-reference/3.3-cross-section/3.3.2-shell-cross-sections.md)
- [3.3.3: Spring Cross Sections](/3-in-depth-component-reference/3.3-cross-section/3.3.3-spring-cross-sections.md)
- [3.3.4: Disassemble Cross Section](/3-in-depth-component-reference/3.3-cross-section/3.3.4-disassemble-cross-section.md)
- [3.3.5: Eccentricity on Beam and Cross Section](/3-in-depth-component-reference/3.3-cross-section/3.3.7-eccentricity-on-beam-eccentricity-on-cross-section.md)
- [3.3.6: Modify Cross Section](/3-in-depth-component-reference/3.3-cross-section/3.3.8-modify-cross-section.md)
- [3.3.7: Cross Section Range Selector](/3-in-depth-component-reference/3.3-cross-section/3.3.9-cross-section-range-selector.md)
- [3.3.8: Cross Section Selector](/3-in-depth-component-reference/3.3-cross-section/3.3.10-cross-section-selector.md)
- [3.3.9: Cross Section Matcher](/3-in-depth-component-reference/3.3-cross-section/3.3.11-cross-section-matcher.md)
- [3.3.10: Generate Cross Section Table](/3-in-depth-component-reference/3.3-cross-section/3.3.12-generate-cross-section-table.md)
- [3.3.11: Read Cross Section Table from File](/3-in-depth-component-reference/3.3-cross-section/3.3.13-read-cross-section-table-from-file.md)
- [3.4: Joint](/3-in-depth-component-reference/3.4-joint.md)
- [3.4.1: Beam-Joints](/3-in-depth-component-reference/3.4-joint/3.3.6-beam-joints.md)
- [3.4.2: Beam-Joint Agent](/3-in-depth-component-reference/3.4-joint/3.3.5-beam-joint-agent.md)
- [3.4.3: Line-Joint](/3-in-depth-component-reference/3.4-joint/3.4.3-line-joint.md)
- [3.5: Material](/3-in-depth-component-reference/3.4-material.md)
- [3.5.1: Material Properties](/3-in-depth-component-reference/3.4-material/3.4.1-material-properties.md)
- [3.5.2: Material Selection](/3-in-depth-component-reference/3.4-material/3.4.2-material-selection.md)
- [3.5.3: Read Material Table from File](/3-in-depth-component-reference/3.4-material/3.4.3-read-material-table-from-file.md)
- [3.5.4: Disassemble Material](/3-in-depth-component-reference/3.4-material/3.4.4-disassemble-material.md)
- [3.6: Algorithms](/3-in-depth-component-reference/3.5-algorithms.md)
- [3.6.1: Analyze](/3-in-depth-component-reference/3.5-algorithms/3.5.1-analyze.md)
- [3.6.2: AnalyzeThII](/3-in-depth-component-reference/3.5-algorithms/3.5.2-analyzethii.md)
- [3.6.3: Analyze Nonlinear WIP](/3-in-depth-component-reference/3.5-algorithms/3.5.3-analyze-nonlinear-wip.md)
- [3.6.4: Large Deformation Analysis](/3-in-depth-component-reference/3.5-algorithms/3.5.4-analyze-large-deformation.md)
- [3.6.5: Buckling Modes](/3-in-depth-component-reference/3.5-algorithms/3.5.5-buckling-modes.md)
- [3.6.6: Eigen Modes](/3-in-depth-component-reference/3.5-algorithms/3.5.6-eigen-modes.md)
- [3.6.7: Natural Vibrations](/3-in-depth-component-reference/3.5-algorithms/3.5.7-natural-vibrations.md)
- [3.6.8: Optimize Cross Section](/3-in-depth-component-reference/3.5-algorithms/3.5.8-optimize-cross-section.md)
- [3.6.9: BESO for Beams](/3-in-depth-component-reference/3.5-algorithms/3.5.9-beso-for-beams.md)
- [3.6.10: BESO for Shells](/3-in-depth-component-reference/3.5-algorithms/3.5.10-beso-for-shells.md)
- [3.6.11: Optimize Reinforcement](/3-in-depth-component-reference/3.5-algorithms/3.5.11-optimize-reinforcement.md)
- [3.6.12: Tension/Compression Eliminator](/3-in-depth-component-reference/3.5-algorithms/3.5.12-tension-compression-eliminator.md): This component was programmed by Robert Vierlinger
- [3.7 Results](/3-in-depth-component-reference/3.6-results.md)
- [3.7.1 General Results](/3-in-depth-component-reference/3.6-results/3.7.1-general-results.md)
- [3.7.1.1 ModelView](/3-in-depth-component-reference/3.6-results/3.7.1-general-results/3.6.1-modelview.md)
- [3.7.1.2 Result Selector](/3-in-depth-component-reference/3.6-results/3.7.1-general-results/3.7.1.2-result-selector.md)
- [3.7.1.3 Deformation-Energy](/3-in-depth-component-reference/3.6-results/3.7.1-general-results/3.6.2-deformation-energy.md)
- [3.7.1.4 Element Query](/3-in-depth-component-reference/3.6-results/3.7.1-general-results/3.7.3-element-query.md)
- [3.7.1.5 Nodal Displacements](/3-in-depth-component-reference/3.6-results/3.7.1-general-results/3.6.3-nodal-displacements.md)
- [3.7.1.6 Principal Strains Approximation](/3-in-depth-component-reference/3.6-results/3.7.1-general-results/3.6.4-principal-strains-approximation.md)
- [3.7.1.7 Reaction Forces](/3-in-depth-component-reference/3.6-results/3.7.1-general-results/3.6.5-reaction-forces.md)
- [3.7.1.8 Utilization of Elements](/3-in-depth-component-reference/3.6-results/3.7.1-general-results/3.6.6-utilization-of-elements.md)
- [3.7.1.9 ReactionView](/3-in-depth-component-reference/3.6-results/3.7.1-general-results/3.7.1.9-reactionview.md)
- [3.7.2 Results on Beams](/3-in-depth-component-reference/3.6-results/3.7.2-results-on-beams.md)
- [3.7.2.1 BeamView](/3-in-depth-component-reference/3.6-results/3.7.2-results-on-beams/3.6.7-beamview.md)
- [3.7.2.2 Beam Displacements](/3-in-depth-component-reference/3.6-results/3.7.2-results-on-beams/3.6.8-beam-displacements.md)
- [3.7.2.3 Beam Forces](/3-in-depth-component-reference/3.6-results/3.7.2-results-on-beams/3.6.9-beam-forces.md)
- [3.7.2.4 Node Forces](/3-in-depth-component-reference/3.6-results/3.7.2-results-on-beams/3.6.10-resultant-section-forces.md)
- [3.7.3 Results on Shells](/3-in-depth-component-reference/3.6-results/3.7.3-results-on-shells.md)
- [3.7.3.1 ShellView](/3-in-depth-component-reference/3.6-results/3.7.3-results-on-shells/3.6.11-shellview.md)
- [3.7.3.2 Line Results on Shells](/3-in-depth-component-reference/3.6-results/3.7.3-results-on-shells/3.6.12-line-results-on-shells.md)
- [3.7.3.3 Result Vectors on Shells](/3-in-depth-component-reference/3.6-results/3.7.3-results-on-shells/3.6.13-result-vectors-on-shells.md)
- [3.7.3.4 Shell Forces](/3-in-depth-component-reference/3.6-results/3.7.3-results-on-shells/3.6.14-shell-forces.md)
- [3.7.3.5 Shell Sections](/3-in-depth-component-reference/3.6-results/3.7.3-results-on-shells/3.6.15-shell-sections.md): The 'Shell-Section'-component lets you determine forces, stresses and displacements of a shell along arbitrary poly-lines.
- [3.7.4 Report](/3-in-depth-component-reference/3.6-results/3.7.4-report.md)
- [3.8 Export](/3-in-depth-component-reference/3.7-export.md)
- [3.8.1 Export Model to DStV](/3-in-depth-component-reference/3.7-export/3.7.1-export-model-to-dstv.md)
- [3.8.2 Json/Bson Export and Import](/3-in-depth-component-reference/3.7-export/3.8.2-json-bson-export-and-import.md)
- [3.8.3 Export Model to SAF](/3-in-depth-component-reference/3.7-export/3.8.3-export-model-to-saf.md)
- [3.8.4 Export/Import Model to and from Speckle (WIP)](/3-in-depth-component-reference/3.7-export/3.8.4-export-import-model-to-and-from-speckle-wip.md)
- [3.9 Utilities](/3-in-depth-component-reference/3.8-utilities.md)
- [3.9.1: Mesh Breps](/3-in-depth-component-reference/3.8-utilities/3.8.1-mesh-breps.md): This component was programmed by Moritz Heimrath
- [3.9.2: Closest Points](/3-in-depth-component-reference/3.8-utilities/3.8.2-closest-points.md)
- [3.9.3: Closest Points Multi-dimensional](/3-in-depth-component-reference/3.8-utilities/3.8.3-closest-points-multi-dimensional.md)
- [3.9.4: Cull Curves](/3-in-depth-component-reference/3.8-utilities/3.8.4-cull-curves.md)
- [3.9.5: Detect Collisions](/3-in-depth-component-reference/3.8-utilities/3.8.5-detect-collisions.md)
- [3.9.6: Get Cells from Lines](/3-in-depth-component-reference/3.8-utilities/3.8.6-get-cells-from-lines.md)
- [3.9.7: Line-Line Intersection](/3-in-depth-component-reference/3.8-utilities/3.8.7-line-line-intersection.md)
- [3.9.8: Principal States Transformation](/3-in-depth-component-reference/3.8-utilities/3.8.8-principal-states-transformation.md)
- [3.9.9: Remove Duplicate Lines](/3-in-depth-component-reference/3.8-utilities/3.8.9-remove-duplicate-lines.md)
- [3.9.10: Remove Duplicate Points](/3-in-depth-component-reference/3.8-utilities/3.8.10-remove-duplicate-points.md)
- [3.9.11: Simplify Model](/3-in-depth-component-reference/3.8-utilities/3.8.11-simplify-model.md)
- [3.9.12: Element Felting](/3-in-depth-component-reference/3.8-utilities/3.8.12-element-felting.md)
- [3.9.13: Mapper](/3-in-depth-component-reference/3.8-utilities/3.8.13-mapper.md)
- [3.9.14: Interpolate Shape](/3-in-depth-component-reference/3.8-utilities/3.8.14-interpolate-shape.md)
- [3.9.15: Connecting Beams with Stitches](/3-in-depth-component-reference/3.8-utilities/3.8.15-connecting-beams-with-stitches.md)
- [3.9.16: User Iso-Lines and Stream-Lines](/3-in-depth-component-reference/3.8-utilities/3.8.16-user-iso-lines-and-stream-lines.md)
- [3.9.17: Cross Section Properties](/3-in-depth-component-reference/3.8-utilities/3.9.17-cross-section-properties.md)
- [3.9.18 Surface To Truss](/3-in-depth-component-reference/3.8-utilities/3.9.18-surface-to-truss.md)
- [3.9.19 Head-Up Display Legend](/3-in-depth-component-reference/3.8-utilities/3.9.19-head-up-display-legend.md)
- [3.9.20 Key Listener](/3-in-depth-component-reference/3.8-utilities/3.9.20-key-listener.md)
- [3.10 Parametric UI](/3-in-depth-component-reference/3.9-parametric-ui.md)
- [3.10.1: View-Components](/3-in-depth-component-reference/3.9-parametric-ui/3.9.1-view-components.md)
- [3.10.2: Rendered View](/3-in-depth-component-reference/3.9-parametric-ui/render-symbols.md)
