3.1.9: Mesh to Shell

The “MeshToShell”-component takes a triangle or quad mesh and turns it into a group of shell or membrane elements (see fig. 3.1.9.1). Quads get automatically decomposed to triangles. Shell patches are rigidly connected when some of their nodes have the same index.

Colors can be attached to shells via the “Color”-input. In order to enable the display of shell element colors, activate “Elements” in submenu “Colors” of the “ModelView”-component. In addition “Cross section” needs to be selected in the submenu “Render Settings” of the “ShellView”-component.

The shell elements used in Karamba3D resemble the TRIC-element devised by Argyris and coworkers (see [1], [2] for details). They are faceted (i.e. flat) elements. Karamba3D neglects transverse shear deformation in case of shell elements.

Shells and Membranes

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