Karamba3D v3
  • Welcome to Karamba3D
  • New in Karamba3D 3.1
  • See Scripting Guide
  • See Manual 2.2.0
  • 1 Introduction
    • 1.1 Installation
    • 1.2 Licenses
      • 1.2.1 Cloud Licenses
      • 1.2.2 Network Licenses
      • 1.2.3 Temporary Licenses
      • 1.2.4 Standalone Licenses
  • 2 Getting Started
    • 2 Getting Started
      • 2.1 Karamba3D Entities
      • 2.2 Setting up a Structural Analysis
        • 2.2.1 Define the Model Elements
        • 2.2.2 View the Model
        • 2.2.3 Add Supports
        • 2.2.4 Define Loads
        • 2.2.5 Choose an Algorithm
        • 2.2.6 Provide Cross Sections
        • 2.2.7 Specify Materials
        • 2.2.8 Retrieve Results
      • 2.3 The Karamba3D Menu
      • 2.4 User Settings
      • 2.5 Physical Units
      • 2.6 Asynchronous Execution of Karamba3D Components
      • 2.7 Quick Component Reference
  • 3 In Depth Component Reference
    • 3.0 Settings
      • 3.0.1 License
    • 3.1 Model
      • 3.1.1 Assemble Model
      • 3.1.2 Disassemble Model
      • 3.1.3: Modify Model
      • 3.1.4: Connected Parts
      • 3.1.5: Activate Element
      • 3.1.6 Create Linear Element
        • 3.1.6.1 Line to Beam
        • 3.1.6.2 Line to Truss
        • 3.1.6.3 Connectivity to Beam
        • 3.1.6.4: Index to Beam
      • 3.1.7 Create Surface Element
        • 3.1.7.1: Mesh to Shell
        • 3.1.7.2: Mesh to Membrane
      • 3.1.8: Modify Element
      • 3.1.9: Point-Mass
      • 3.1.10: Disassemble Element
      • 3.1.11: Make Element-Set
      • 3.1.12: Orientate Element
      • 3.1.13: Dispatch Elements
      • 3.1.14: Select Elements
      • 3.1.15: Support
    • 3.2: Load
      • 3.2.1: General Loads
      • 3.2.2: Beam Loads
      • 3.2.3: Disassemble Mesh Load
      • 3.2.4 Load-Case-Combinations
        • 3.2.5.1 Load-Case-Combinator
        • 3.2.5.2 Disassemble Load-Case-Combinaton
        • 3.2.5.3 Load-Case-Combination Settings
    • 3.3: Cross Section
      • 3.3.1: Beam Cross Sections
      • 3.3.2: Shell Cross Sections
      • 3.3.3: Spring Cross Sections
      • 3.3.4: Disassemble Cross Section
      • 3.3.5: Eccentricity on Beam and Cross Section
      • 3.3.6: Modify Cross Section
      • 3.3.7: Cross Section Range Selector
      • 3.3.8: Cross Section Selector
      • 3.3.9: Cross Section Matcher
      • 3.3.10: Generate Cross Section Table
      • 3.3.11: Read Cross Section Table from File
    • 3.4: Joint
      • 3.4.1: Beam-Joints
      • 3.4.2: Beam-Joint Agent
      • 3.4.3: Line-Joint
    • 3.5: Material
      • 3.5.1: Material Properties
      • 3.5.2: Material Selection
      • 3.5.3: Read Material Table from File
      • 3.5.4: Disassemble Material
    • 3.6: Algorithms
      • 3.6.1: Analyze
      • 3.6.2: AnalyzeThII
      • 3.6.3: Analyze Nonlinear WIP
      • 3.6.4: Large Deformation Analysis
      • 3.6.5: Buckling Modes
      • 3.6.6: Eigen Modes
      • 3.6.7: Natural Vibrations
      • 3.6.8: Optimize Cross Section
      • 3.6.9: BESO for Beams
      • 3.6.10: BESO for Shells
      • 3.6.11: Optimize Reinforcement
      • 3.6.12: Tension/Compression Eliminator
    • 3.7 Results
      • 3.7.1 General Results
        • 3.7.1.1 ModelView
        • 3.7.1.2 Result Selector
        • 3.7.1.3 Deformation-Energy
        • 3.7.1.4 Element Query
        • 3.7.1.5 Nodal Displacements
        • 3.7.1.6 Principal Strains Approximation
        • 3.7.1.7 Reaction Forces
        • 3.7.1.8 Utilization of Elements
        • 3.7.1.9 ReactionView
      • 3.7.2 Results on Beams
        • 3.7.2.1 BeamView
        • 3.7.2.2 Beam Displacements
        • 3.7.2.3 Beam Forces
        • 3.7.2.4 Node Forces
      • 3.7.3 Results on Shells
        • 3.7.3.1 ShellView
        • 3.7.3.2 Line Results on Shells
        • 3.7.3.3 Result Vectors on Shells
        • 3.7.3.4 Shell Forces
        • 3.7.3.5 Shell Sections
    • 3.8 Export
      • 3.8.1 Export Model to DStV
      • 3.8.2 Json/Bson Export and Import
      • 3.8.3 Export Model to SAF
      • 3.8.4 Export/Import Model to and from Speckle (WIP)
    • 3.9 Utilities
      • 3.9.1: Mesh Breps
      • 3.9.2: Closest Points
      • 3.9.3: Closest Points Multi-dimensional
      • 3.9.4: Cull Curves
      • 3.9.5: Detect Collisions
      • 3.9.6: Get Cells from Lines
      • 3.9.7: Line-Line Intersection
      • 3.9.8: Principal States Transformation
      • 3.9.9: Remove Duplicate Lines
      • 3.9.10: Remove Duplicate Points
      • 3.9.11: Simplify Model
      • 3.9.12: Element Felting
      • 3.9.13: Mapper
      • 3.9.14: Interpolate Shape
      • 3.9.15: Connecting Beams with Stitches
      • 3.9.16: User Iso-Lines and Stream-Lines
      • 3.9.17: Cross Section Properties
      • 3.9.18 Surface To Truss
    • 3.10 Parametric UI
      • 3.10.1: View-Components
      • 3.10.2: Rendered View
  • Troubleshooting
    • 4.1: Miscellaneous Questions and Problems
      • 4.1.0: FAQ
      • 4.1.1: Installation Issues
      • 4.1.2: Purchases
      • 4.1.3: Licensing
      • 4.1.4: Runtime Errors
      • 4.1.5: Definitions and Components
      • 4.1.6: Default Program Settings
    • 4.2: Support
  • Appendix
    • A.1: Release Notes
      • Work in Progress Versions
      • Older Versions
      • Version 2.2.0
      • Version 2.2.0 WIP
      • Version 1.3.3
      • Version 1.3.2 build 190919
      • Version 1.3.2 build 190731
      • Version 1.3.2 build 190709
      • Version 1.3.2
    • A.2: Background information
      • A.2.1: Basic Properties of Materials
      • A.2.2: Additional Information on Loads
      • A.2.3: Tips for Designing Statically Feasible Structures
      • A.2.4: Performance Optimization in Karamba3D
      • A.2.5: Natural Vibrations, Eigen Modes and Buckling
      • A.2.6: Approach Used for Cross Section Optimization
    • A.3: Workflow Examples
    • A.4: Bibliography
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On this page
  • Install License File
  • 1. Receive License File
  • 2. Unblock License Package
  • 3. Open Rhino
  • 4. Load License File
  • 5. Locate the License File
  • 6. Load License
  • 7. Restart Rhino
  • 8. Check License Status
  • License Load Error
  • Manual installation in Explorer
  • Check License
  1. 1 Introduction
  2. 1.2 Licenses

1.2.4 Standalone Licenses

Previous1.2.3 Temporary LicensesNext2 Getting Started

Last updated 6 months ago

Guide to running Karamba3D with a standalone license. Standalone licenses are only supported for workshops and universities.

Install License File

1. Receive License File

Download the “XXX_License.lic” -file and save this license file somewhere on your computer where you can easily find it. This license file will turn your Karamba3D TRIAL installation into WORKSHOP version

2. Unblock License Package

Make sure to unblock the license before installing it. Right click on the file in Windows Explorer and go to Properties. If the file is blocked, there will be an option to ‘Unblock’ the file at the bottom of the Properties Window. You may need to adjust your Administrator or Security settings to be able to unblock the file.

3. Open Rhino

Make sure you open Rhino as administrator before installing the license (right click and select ‘Run as Administrator’). You will need to have administrator rights.

4. Load License File

Open Grasshopper and place the "License"-component on your Grasshopper canvas. Right-click on the red “K” icon or the "License" label of the "License"-component and select “Load license file“.

5. Locate the License File

Locate the "XXX_License.lic" that you received in the license package. Click "Open" to load the license.

6. Load License

7. Restart Rhino

Close Rhino and Grasshopper and open Rhino once more, this time in standard mode.

8. Check License Status

The panel displays the status and expiration date of the license.

License Load Error

Errors occur if you do not open Rhino as Administrator or if you do not unblock the file before loading it into Karamba3d.

Manual installation in Explorer

Make sure Rhino is closed and that the "license.lic"-file is unblocked.

Rename the license-file to: "license.lic" and move (overwrite) it to the License folder of your Karamba3d installation.

This can be: C:\Program Files\Rhino 7\Plug-ins\Karamba or C:\Program Files\Rhino 6\Plug-ins\Karamba.

Renaming the license file to "licensePRO.lic" ensures that the file is not erased upon installing Karamba3D updates.

Check License

Restart Rhino and your license should run.

Upon successful installation of the license you should be able to open example files which have more than 20 beam elements or 50 shell elements. Double check if the license and correct Karamba3D version are installed by opening the below definition:

The license should be successfully copied. If the license does not load successfully, make sure that you have the files as well as opened Rhino as .

unblocked
administrator
27KB
LicenseTest.gh