Karamba3D 2.2.0
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3.5: Material
There are two ways for defining materials in Karamba3D: Either select a material by name from a list of materials (see section 3.4.2) or set mechanical material properties manually (see below).
The Appendix (see section A.2.1) contains additional information on mechanical properties of materials.
Materials constitute a property of cross sections. There are two ways of attaching materials to cross sections:
  1. 1.
    In order to directly assign a material to a cross section, plug it into the corresponding cross section creation component. This is overridden by indirect material definitions via the β€œAssemble” component as described below.
  2. 2.
    Materials (like cross sections) may be plugged into the β€œAssemble” component. They know about the elements (or element sets) they apply to by their β€œElems|Ids” property: This is a list of strings containing element identifiers (see section 3.1.6) or regular expressions that match a group of element identifiers (element-ids). Upon assembly each element-id is compared to all β€œElems|Ids” entries of a material. In case they match the material is attached to the element. An empty string – which is the default value – signifies that the material shall be applied to all elements.
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