Karamba3D 2.2.0
Search…
3.1.11: Point-Mass
Karamba3D is capable of calculating the natural vibration modes and frequencies of structures (see section 3.5.7). For results to match reality the inertia properties of a structure need to be modelled correctly. Masses of elements (e.g. beams, trusses, shells) are automatically taken care of. All other items need to be included via point-masses.
Be aware of the fact that masses defined with the β€œPoint-Mass”-component do not have a weight but inertia only! However they add to the mass of a model as output at the "Assemble"-component.
Thus they effect only the calculation of natural frequencies. The β€œPoint-Mass” component expects a mass in kilogram at its input-plug β€œMass” (see fig. 3.1.11.1). Nodes where masses shall sit can be identified by supplying node indexes or positions (just like for point-loads). Point masses get displayed as green spheres. Their diameters result from the volume calculated as mass divided by density. The latter defaults to
7850kg/m37850kg/m^3
(steel) and can be provided at the input-plug-β€œrho”.
Fig. 3.1.11.1: Vibration mode of beam with point mass in the middle
​
PointMass.gh
15KB
Binary
Last modified 21d ago
Copy link