Karamba3D 2.2.0
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3.1.11: Point-Mass

Karamba3D is capable of calculating the natural vibration modes and frequencies of structures (see section 3.5.7). For results to match reality the inertia properties of a structure need to be modelled correctly. Masses of elements (e.g. beams, trusses, shells) are automatically taken care of. All other items need to be included via point-masses.
Be aware of the fact that masses defined with the “Point-Mass”-component do not have a weight but inertia only! They also do not add to the mass of a model as output at the "Assemble"-component.
Thus they effect only the calculation of natural frequencies. The “Point-Mass” component expects a mass in kilogram at its input-plug “Mass” (see fig. 3.1.11.1). Nodes where masses shall sit can be identified by supplying node indexes or positions (just like for point-loads). Point masses get displayed as green spheres. Their diameters result from the volume calculated as mass divided by density. The latter defaults to
7850kg/m37850kg/m^3
(steel) and can be provided at the input-plug-“rho”.
Fig. 3.1.11.1: Vibration mode of beam with point mass in the middle
PointMass.gh
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