Karamba3D 2.2.0
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English 英文
Karamba3D 2.2.0
English 英文
Search…
⌃K
Welcome to Karamba3D
New in Karamba3D 2.2.0
See Scripting Guide
See Manual 1.3.3
1: Introduction
1.1 Installation
1.2 Licenses
2: Getting Started
2 Getting Started
3: In Depth Component Reference
3.0 Settings
3.1: Model
3.1.1: Assemble Model
3.1.2: Disassemble Model
3.1.3: Modify Model
3.1.4: Connected Parts
3.1.5: Activate Element
3.1.6: Line to Beam
3.1.7: Connectivity to Beam
3.1.8: Index to Beam
3.1.9: Mesh to Shell
3.1.10: Modify Element
3.1.11: Point-Mass
3.1.12: Disassemble Element
3.1.13: Make Beam-Set 🔷
3.1.14: Orientate Element
3.1.15: Dispatch Elements
3.1.16: Select Elements
3.1.17: Support
3.2: Load
3.3: Cross Section
3.4: Joint
3.5: Material
3.6: Algorithms
3.7: Results
3.8: Export 🔷
3.9 Utilities
3.10 Parametric UI
Troubleshooting
4.1: Miscellaneous Questions and Problems
4.2: Support
Appendix
A.1: Release Notes
A.2: Background information
A.3: Workflow Examples
A.4: Bibliography
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3.1.3: Modify Model

In case one wants to change the nodal positions of an existing model the “DisassembleModel”-component comes in handy. The “Pt”-input expects the list of new points to be used as the model's new nodal positions (see fig. 3.1.3.1).
Fig. 3.1.3.1: The “DisassembleModel”-component changes the nodal positions of model.
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ModifyModel_simple.gh
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3.1.2: Disassemble Model
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3.1.4: Connected Parts
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